Apex Legends Enchant & Gear Score Calculator

Simulate Apex Legends enchantment success rates and gear upgrades.

Project the expected attempts and total cost to enchant gear from your current level to a target, with a per-level success rate that decays as the enchant climbs. Shows a step-by-step breakdown using the geometric distribution. Runs in your browser.

How are expected attempts calculated?

Each level follows a geometric distribution, so the average number of attempts is one divided by that level's success rate. A 25% rate averages 4 attempts, and a 5% rate averages 20.

Pushing gear to a high enchant is a probability sink, and it is easy to underestimate the cost. This calculator projects the average attempts and total materials to go from your current enchant level to your target, using a success rate that decays as the enchant climbs.

How it works

Each enchant step succeeds with a rate that starts at your base and drops by a fixed amount per level until it hits a floor. Each level follows a geometric distribution, so the expected attempts and cost are:

s(level)        = max(floor, base − decay × (level − 1))
expectedAttempts = 1 / s(level)
expectedCost     = costPerAttempt / s(level)

The totals sum these across every level from your current to your target.

Example and tips

Starting at 90% with an 8% drop per level and a 5% floor, early enchants take barely more than one attempt, but by the time the rate hits the floor each step averages twenty tries. Because cost compounds, the last two or three enchant levels usually account for most of the bill, so stockpile materials before you attempt them and consider whether a protection item is worth buying for the highest steps.