Knowing roughly how many evenings of play stand between you and the level cap helps you decide whether to grind it out or pace yourself. This calculator sums a configurable XP curve across every remaining level and turns it into a realistic day count at your own play rate.
How it works
Each level costs base × level^exponent XP. The tool sums that across every
level from your current one to the cap, then converts XP to hours and days:
totalXp = Σ base × L^exponent for L from current+1 to max
totalHours = totalXp / xpPerHour
days = totalHours / hoursPerDay
Example and tips
With a base of 100, an exponent of 2, levelling from 20 to 100 at 15,000 XP per hour and 3 hours a day, the quadratic curve makes the last twenty levels dominate the total. To shorten the grind, raise your XP-per-hour by farming the most efficient activity and stack any double-XP events, which apply directly to the hours figure. Re-run the tool whenever your XP rate changes so the forecast stays honest.