Blender Keyboard Shortcuts

Blender 3D shortcuts filterable by editor, mode and action

Searchable Blender shortcut reference for the 3D Viewport, UV, Node and Graph editors across Object, Edit, Sculpt and Pose modes, using Blender's default keymap.

How do I move, rotate and scale in Blender?

Press G to grab (move), R to rotate, and S to scale the selection. After pressing one, type X, Y, or Z to lock the operation to that axis, then move the mouse or type a number, and click or press Enter to confirm.

Blender is built around the keyboard: nearly every modelling, animation, and shading action has a hotkey, and many start a tool that takes a follow-up key. This reference covers the default keymap across the main editors and modes.

How it works

Each shortcut is tagged with an editor (3D Viewport, UV, Node, Graph, or Global) and, for viewport actions, a mode (Object, Edit, Sculpt, Pose, or All). The search box matches the action, editor, and keys, while the editor and mode selectors filter the list. Universal shortcuts marked All stay visible whatever mode you pick. Remember that transform tools chain keys: pressing G then X then a number moves the selection a precise distance along X.

Tips and examples

  • Shift A adds an object in the viewport or a node in the Node editor — the same mnemonic across editors.
  • In Edit mode, number keys 1 2 3 switch between vertex, edge, and face selection.
  • Z opens the shading pie menu (wireframe, solid, material preview, rendered) rather than toggling a single mode.
  • Hold a tool’s modifier for a one-shot variant: in Sculpt mode, holding Shift while drawing smooths instead of building up.

This is the default keymap, not the Industry Compatible one. If you switched keymaps in Preferences, expect different select and transform bindings.