The brief is where a design project succeeds or fails
Designers can only solve the problem you give them, and most disappointing design work traces back to a vague brief. “Make us a logo, something modern” sets the designer guessing and you up to dislike whatever comes back. This builder forces the brief into the structure professionals expect — goals, audience, deliverables, references, and constraints — so what you receive solves the actual problem.
How it works
You fill in each section and the tool assembles a creative brief a designer can act on without a discovery call:
Background — the business and why this project exists
Goals — what the design must achieve
Audience — who it must resonate with
Deliverables — concrete, countable outputs and formats
References — likes and explicit avoids
Constraints — reproduction, size, fixed elements
Timeline & budget
+ success criteria
The references and constraints sections carry the most weight. Showing likes and avoids calibrates a designer’s taste faster than any adjective, and naming constraints — single-colour print, a 30mm packaging mark, a fixed wordmark — means the designer solves for them from line one instead of reworking at the end.
Tips and example
Lead with goals, not solutions: “a confident, premium identity that works small on packaging” tells the designer what to achieve without dictating how. In references, always include avoids — “no cartoon coffee beans, no brown gradients” rules out a whole class of misfires. Make deliverables countable so quotes and handover are unambiguous, and list every real constraint, because the ones you leave out are the ones that cause rework. Set a timeline and budget so the right level of designer self-selects, and let the brief become the scope your eventual contract refers to.