Grinding to a level cap is mostly arithmetic once you know your XP rate, but the cubic XP curve makes the back half deceptively long. This calculator turns your level, play schedule and method into a realistic day-count and finish date so you can plan the grind instead of guessing.
How it works
Total XP to reach a level follows a cubic curve, and the remaining grind is the difference between the cap and your current level:
totalXp(L) = L^3
xpRemaining = totalXp(cap) − totalXp(current)
hoursNeeded = xpRemaining / xpPerHour
days = ceil(hoursNeeded / hoursPerDay)
Because XP grows with the cube of the level, each level costs more than the last and the final levels dominate the timeline.
Example and tips
From level 30 to 100 at 30,000 XP per hour and 2 hours per day, the remaining XP is roughly one million, around 33 play hours, and about 17 days. Time a single hour of your actual grind and enter it as a custom rate for the sharpest estimate, and remember that an XP boost scales the whole timeline down in direct proportion.