This calculator gives you a realistic average damage-per-second figure for an Elden Ring build by combining your hit damage, buffs, crit profile, attack speed, and accuracy — using proper probabilistic crit averaging rather than assuming every hit lands a critical.
How it works
DPS is built up in clear multiplicative steps:
- Buffed hit. Start from your base hit and apply the damage buff additively:
base × (1 + buff%). - Average crit multiplier. Instead of assuming every hit crits, the tool uses the
expected multiplier
1 − critChance + critChance × critMultiplier. A 20% chance at 2x crit gives an average multiplier of 1.2. - Hits per second. Multiply attacks per second by hit rate to get the number of hits that actually land each second.
- DPS. Multiply the effective per-hit damage by landed hits per second.
DPS = base × (1 + buff%) × avgCritMult × attacksPerSec × hitRate
Worked example
A weapon dealing 520 per hit, with a 15% buff, 20% crit chance at 2x, swinging 1.4 times a second, landing 85% of swings:
Buffed hit = 520 × 1.15 = 598
Avg crit mult = 1 - 0.20 + 0.20 × 2 = 1.20
Effective hit = 598 × 1.20 ≈ 717.6
Hits per second = 1.4 × 0.85 = 1.19
DPS ≈ 717.6 × 1.19 ≈ 854
The crit contribution line then shows how much of that 854 comes from crits alone.
Tips and notes
- To compare two builds fairly, keep hit rate and attack speed consistent and only change the gear stats you are testing.
- Investing in crit only pays off when both crit chance and crit multiplier are high — watch the crit-contribution figure to judge the trade-off.
- Enemy defence and poise are not included, since they are target-specific; this tool is for relative build comparison. Everything runs locally in your browser.