Elden Ring DPS Calculator

Calculate your real Elden Ring damage per second with correct formulas.

Enter your Elden Ring base hit damage, buffs, crit chance, crit multiplier, attack speed, and hit rate to compute accurate average DPS using probabilistic crit averaging — ideal for comparing builds and gear.

How is crit factored into the DPS?

Crit is averaged probabilistically. The expected damage multiplier per hit is 1 − critChance + critChance × critMultiplier, so a 20% chance at 2x gives an average multiplier of 1.2. This avoids overstating DPS by assuming every hit crits.

This calculator gives you a realistic average damage-per-second figure for an Elden Ring build by combining your hit damage, buffs, crit profile, attack speed, and accuracy — using proper probabilistic crit averaging rather than assuming every hit lands a critical.

How it works

DPS is built up in clear multiplicative steps:

  • Buffed hit. Start from your base hit and apply the damage buff additively: base × (1 + buff%).
  • Average crit multiplier. Instead of assuming every hit crits, the tool uses the expected multiplier 1 − critChance + critChance × critMultiplier. A 20% chance at 2x crit gives an average multiplier of 1.2.
  • Hits per second. Multiply attacks per second by hit rate to get the number of hits that actually land each second.
  • DPS. Multiply the effective per-hit damage by landed hits per second.

DPS = base × (1 + buff%) × avgCritMult × attacksPerSec × hitRate

Worked example

A weapon dealing 520 per hit, with a 15% buff, 20% crit chance at 2x, swinging 1.4 times a second, landing 85% of swings:

Buffed hit      = 520 × 1.15 = 598
Avg crit mult   = 1 - 0.20 + 0.20 × 2 = 1.20
Effective hit   = 598 × 1.20 ≈ 717.6
Hits per second = 1.4 × 0.85 = 1.19
DPS             ≈ 717.6 × 1.19 ≈ 854

The crit contribution line then shows how much of that 854 comes from crits alone.

Tips and notes

  • To compare two builds fairly, keep hit rate and attack speed consistent and only change the gear stats you are testing.
  • Investing in crit only pays off when both crit chance and crit multiplier are high — watch the crit-contribution figure to judge the trade-off.
  • Enemy defence and poise are not included, since they are target-specific; this tool is for relative build comparison. Everything runs locally in your browser.