EVE Online Gacha Pity & Pull Calculator

Know exactly how many EVE Online pulls until your guaranteed drop.

Enter your EVE Online pity count plus the base rate, soft-pity and hard-pity thresholds to compute pulls to guarantee, your next-pull odds, the chance within ten pulls, and the expected pulls to a legendary drop.

What is soft pity and hard pity?

Soft pity is the pull number where your per-pull chance starts climbing above the base rate, making a drop increasingly likely. Hard pity is the pull that guarantees the drop outright. Together they cap how unlucky you can be.

See exactly where you stand on EVE Online pity

Pity systems make the last stretch before a guaranteed drop feel unpredictable. This calculator turns your pity count into hard numbers — how many pulls remain to the guarantee, your real chance on the next pull, the odds within ten pulls, and the expected pulls to the drop — so you can decide whether to push now or save. It runs entirely in your browser.

How it works

The per-pull chance depends on where you are relative to soft pity. Below it, the rate is flat; at or past it, the rate climbs linearly until it reaches 100% at hard pity:

rate(pull) = base                              if pull < softPity
rate(pull) = base + (1 - base) *
             (pull - softPity + 1) /
             (hardPity - softPity + 1)          if pull >= softPity

To find the chance of getting the drop within the next few pulls, the tool walks forward pull-by-pull from your current pity and multiplies the survival (no-drop) probabilities, then takes the complement.

Example and tips

With a 0.6% base rate, soft pity at pull 74 and hard pity at 90, a player at pity 65 is still on the flat rate, so the next pull is just 0.6%. But ten more pulls cross into soft pity, lifting the cumulative chance sharply, and pity 90 guarantees it within 25 pulls. Two tips: the expected-pulls figure is an average, so you can still hit hard pity — budget for the full guarantee count if you must have the item; and always confirm the three thresholds against the specific event, since different crates use different soft and hard pity values.