Planning a grind to the level cap? This calculator estimates the total XP you need, how many hours of play that translates to, and how many real-world days it will take at your chosen pace — with an approximate finish date.
How it works
The tool combines three things: an XP curve, a method-specific XP rate, and your daily play time.
- XP per level. The XP to advance from level
LtoL+1follows a quadratic curve,base + growth × (L − 1)². Higher levels cost progressively more, which is why the last stretch to the cap is the slowest. - Total XP. The tool sums the per-level cost for every level between your current and target level.
- Play time and calendar time. Total XP is divided by your method’s XP-per-hour to get play hours, then divided by your hours-per-day to get calendar days.
Worked example
Going from level 35 to 60 via domain grinding (about 14,000 XP/hour), playing 2 hours a day:
Total XP = sum of the quadratic per-level costs from 35 to 59
Play hours = total XP / 14,000
Calendar days = play hours / 2
Switching to story quests (about 9,000 XP/hour) roughly doubles the time, while co-op boss farming (about 18,000 XP/hour) shortens it — the calculator updates instantly so you can compare.
Tips and notes
- The biggest lever is your XP-per-hour method: efficient grinding can halve the calendar time versus passive play.
- The finish date assumes a steady daily pace. Real schedules vary, so treat it as a best-case-on-target estimate.
- All maths runs locally in your browser — nothing is sent anywhere.