Minecraft Enchant & Gear Score Calculator

Simulate enchantment success rates and upgrade costs

Pick an item tier and target enchant level to see the per-level success probability, the expected number of attempts, and the total cost to reach your goal, based on a realistic decaying success-rate model.

How is the number of attempts calculated?

Each level has a success probability, and the expected number of tries to clear that level is one divided by its success rate. The tool sums those expected tries across every level from your current one to the target.

Pushing gear to a high enchant level can swallow far more materials than players expect, because success rates fall as the level rises. This tool estimates the attempts and total cost to reach your target so you can budget before you start.

How it works

Each upgrade step from level L to L+1 succeeds with a probability that decays as the level climbs, raised by a tier bonus. The expected attempts to clear a step is the inverse of its success rate:

successRate(L) = max(0.04, 0.98 − L × 0.07) + tierBonus × (L / 10)
attempts(L→L+1) = 1 / successRate(L)
total attempts  = Σ attempts over every level to target
total cost      = total attempts × cost per attempt

Because a failed attempt in this model keeps the item at its current level, you never lose progress — only materials — so the cost is the expected attempts times your per-attempt cost.

Example and notes

Going from +0 to +10 on an epic item shows the early levels clearing in roughly one try each, while the last few may need several attempts apiece, and the per-level table makes that ramp visible. Since the totals are averages, real runs swing either side of them — keep a buffer of spare materials so a bad streak does not strand a half-upgraded item.