Monster Hunter DPS Calculator

Compute true DPS from raw, motion value, sharpness, affinity, and hitzone

Enter your weapon's raw attack, a motion value, sharpness modifier, affinity, critical boost, and the monster's hitzone value to compute per-hit damage and damage per second using Monster Hunter's actual raw damage formula. Runs in your browser.

What is the raw damage formula used here?

Per-hit raw damage is (displayed raw divided by the weapon class modifier) times the motion value times the sharpness modifier times the hitzone value, all divided by 100 where percentages apply. The weapon-class divisor converts displayed attack back to true raw.

Comparing builds means comparing damage per second, not raw alone. This calculator applies Monster Hunter’s real raw-damage formula — motion value, sharpness, affinity, and hitzone — and divides by the attack’s duration to give a true DPS figure you can compare across weapons.

How it works

Displayed raw is first divided by the weapon-class bloat factor to recover true raw, then the standard chain is applied:

true raw   = displayed raw / class modifier
base hit   = true raw × (motion value/100) × sharpness × (hitzone/100)
avg hit    = base hit × (1 + affinity/100 × (critBoost − 1))
dps        = avg hit / attack duration (seconds)

Affinity is the critical-hit rate; the critical boost (1.25 base, more with the Critical Boost skill) multiplies damage on a crit, so average damage blends the crit and non-crit cases by the affinity fraction.

Example and tips

A Great Sword showing 1000 raw (class modifier 4.8) landing a 70 motion-value hit on a 45 hitzone with white sharpness (1.32), 30% affinity and 1.25 boost deals about 208 × (1 + 0.3 × 0.25) ≈ 224 per hit. Hitzone matters enormously — moving from a 20 zone to a 45 zone more than doubles damage, often beating a raw upgrade.