Comparing builds means comparing damage per second, not raw alone. This calculator applies Monster Hunter’s real raw-damage formula — motion value, sharpness, affinity, and hitzone — and divides by the attack’s duration to give a true DPS figure you can compare across weapons.
How it works
Displayed raw is first divided by the weapon-class bloat factor to recover true raw, then the standard chain is applied:
true raw = displayed raw / class modifier
base hit = true raw × (motion value/100) × sharpness × (hitzone/100)
avg hit = base hit × (1 + affinity/100 × (critBoost − 1))
dps = avg hit / attack duration (seconds)
Affinity is the critical-hit rate; the critical boost (1.25 base, more with the Critical Boost skill) multiplies damage on a crit, so average damage blends the crit and non-crit cases by the affinity fraction.
Example and tips
A Great Sword showing 1000 raw (class modifier 4.8) landing a 70 motion-value hit
on a 45 hitzone with white sharpness (1.32), 30% affinity and 1.25 boost deals
about 208 × (1 + 0.3 × 0.25) ≈ 224 per hit. Hitzone matters enormously — moving
from a 20 zone to a 45 zone more than doubles damage, often beating a raw upgrade.