Drop farming is governed by independent trials, and the maths is unforgiving. This calculator gives the real cumulative odds of getting an item within a number of hunts — and how many runs you need to be genuinely confident.
How it works
With a per-attempt drop chance p and N independent attempts, the key formulas
are cumulative-binomial and geometric:
P(at least one) = 1 − (1 − p) ^ N
expected runs = 1 / p (geometric mean)
runs for X% = ceil( ln(1 − X) / ln(1 − p) ) (X = 0.90 or 0.99)
If a hunt rolls the reward table several times, each roll is its own attempt, so
the effective N is hunts times slots per hunt.
Example and tips
A 4% drop over 30 hunts gives 1 − 0.96^30 ≈ 71% — not the near-certainty many
expect. The expected number is 1/0.04 = 25 runs, but reaching 99% confidence
needs ceil(ln(0.01)/ln(0.96)) ≈ 113 runs. When a drop feels cursed, it usually
is not bugged — variance around the mean is simply large. Plan for the 90% figure.