Monster Hunter Enchant & Gear Score Calculator

Simulate Monster Hunter enchantment success rates and gear upgrades.

Select a Monster Hunter item tier and enchant level to see per-level success probability, average material cost per attempt, and the expected number of tries to reach your target enchant level, accounting for failure setbacks.

How does failure setback change the maths?

If a failure keeps your level, expected attempts per level is simply one over the success rate. If a failure drops a level, you re-fight the level below it, which raises expected attempts. The tool models both with a recurrence over levels.

Pushing gear to a high enchant level can drain your materials fast if the odds turn against you. This calculator models the declining success curve, the cost per attempt, and what happens on failure — stay, downgrade, or shatter — to give the expected number of attempts and total material cost to reach your target.

How it works

Each level has a success rate that declines with level. Expected attempts to cross one level depend on the failure rule:

stay:       attempts = 1 / successRate
downgrade:  attempts = (1 + failRate × attempts(level−1)) / successRate
shatter:    attempts = 1 / successRate, but cost re-adds lower-level rebuild

Total expected cost sums per-level attempts × cost per attempt from your current level up to the target.

Example and tips

Going from level 5 to level 10 with a stay-on-fail rule and a smoothly declining rate might average a handful of attempts at the low end but many at the top, because the rate drops with each level. Switching to downgrade-on-fail roughly multiplies the cost of the hardest levels. Bank protection or guarantee items for the final levels — that is where almost all of the expected cost lives.