Pushing gear to a high enchant level can drain your materials fast if the odds turn against you. This calculator models the declining success curve, the cost per attempt, and what happens on failure — stay, downgrade, or shatter — to give the expected number of attempts and total material cost to reach your target.
How it works
Each level has a success rate that declines with level. Expected attempts to cross one level depend on the failure rule:
stay: attempts = 1 / successRate
downgrade: attempts = (1 + failRate × attempts(level−1)) / successRate
shatter: attempts = 1 / successRate, but cost re-adds lower-level rebuild
Total expected cost sums per-level attempts × cost per attempt from your current level up to the target.
Example and tips
Going from level 5 to level 10 with a stay-on-fail rule and a smoothly declining rate might average a handful of attempts at the low end but many at the top, because the rate drops with each level. Switching to downgrade-on-fail roughly multiplies the cost of the hardest levels. Bank protection or guarantee items for the final levels — that is where almost all of the expected cost lives.