Knowing whether the level cap is a weekend or a month away changes how you play. This calculator sums the XP across every level you have left using a realistic rising curve, then divides by your chosen method’s XP-per-hour and your daily play time to forecast the days and total hours to max level.
How it works
XP needed for a single level rises with level, and the remaining total is the sum across all levels from current to cap:
xpForLevel(L) = base × L ^ exponent
totalXP = Σ xpForLevel(L) for L from current+1 to cap
dailyXP = xpPerHour × hoursPerDay
days = ceil(totalXP / dailyXP)
totalHours = totalXP / xpPerHour
Example and tips
From level 30 to a cap of 60 with a moderate curve, the back half of those levels holds most of the XP, so an optimised grind method can cut the forecast from weeks to days versus casual questing. If the number of days feels too long, the highest -leverage change is switching to a faster method, not adding an hour a day — XP-per-hour scales the whole estimate, while extra daily hours only chip at it.