Old School RuneScape DPS Calculator

Calculate your real Old School RuneScape damage per second with correct formulas.

Enter your Old School RuneScape attack and strength levels, equipment bonuses, prayer, attack style, and the target's defence to compute accurate hit chance, max hit, and damage per second using the game's real melee formulas.

How is max hit calculated in OSRS?

Effective strength = floor((Strength + boost) * prayer) + style bonus + 8. Max hit = floor(0.5 + effectiveStr * (strengthBonus + 64) / 640). The strength bonus comes from your equipped gear.

The Old School RuneScape DPS Calculator implements the game’s real melee combat formula — effective levels, the attack/defence roll comparison, max hit, and the 0.6-second tick speed — so you can compare gear and styles with accurate numbers instead of guesses.

How it works

Effective levels. Apply the prayer multiplier, then the style bonus, then add 8:

effStr = floor( (StrengthLvl + boost) * prayerStr ) + styleStr + 8
effAtt = floor( (AttackLvl + boost) * prayerAtt ) + styleAtt + 8

Max hit from effective strength and the gear strength bonus:

maxHit = floor( 0.5 + effStr * (strengthBonus + 64) / 640 )

Hit chance compares an attack roll against a defence roll:

attRoll = effAtt * (equipAttackBonus + 64)
defRoll = effDef * (targetDefenceBonus + 64)

if attRoll > defRoll:  acc = 1 - (defRoll + 2) / (2 * (attRoll + 1))
else:                  acc = attRoll / (2 * (defRoll + 1))

DPS. A landed hit rolls uniformly from 0 to max, so the average per attack is acc * maxHit / 2. Each weapon attack-speed tick is 0.6 seconds, so:

DPS = (acc * maxHit / 2) / (attackSpeed * 0.6)

Example

A scimitar (speed 4) with 70 Strength, an aggressive style, and a +68 strength bonus gives an effective strength of 70 + 3 + 8 = 81 and a max hit of floor(0.5 + 81 * (68 + 64) / 640) = 16. Pair that with the accuracy roll against your target’s defence to read DPS instantly.