DPS is the single most useful number for comparing RuneScape 3 builds and gear, because it folds your hit size, accuracy, and weapon speed into one figure you can rank. This calculator uses the standard expected-value formula rather than quoting max hit, so the number reflects real sustained damage.
How it works
Average damage per second is the expected damage of one hit divided by how long that hit takes:
avgHit = (minHit + maxHit) / 2
dps = avgHit × hitChance × (1 + modifier%) / attackInterval
Hit chance and the damage modifier scale the average hit, and dividing by the attack interval in seconds converts per-hit damage into per-second damage. Every term is linear, so doubling accuracy, average hit, or attack speed each doubles DPS independently.
Example and tips
An ability that hits between 200 and 600 averages 400 per hit. At 85 percent hit
chance, a 10 percent damage aura, and a 2.4 second weapon interval, DPS is
400 × 0.85 × 1.10 / 2.4, about 156 per second. Convert weapon speeds from ticks
to seconds first (one tick is 0.6 seconds) and remember that against tanky bosses,
accuracy upgrades often beat raw damage because hit chance multiplies everything.