RuneScape 3 DPS Calculator

Calculate your real RuneScape 3 damage per second with correct formulas

Enter your RuneScape 3 weapon base hit, ability damage, accuracy, attack speed, and damage modifiers to compute accurate average DPS using the standard hit-chance times average-hit divided by attack-interval formula.

How is DPS actually calculated?

Average hit is the midpoint of the minimum and maximum hit. That is multiplied by hit chance and any percentage damage modifier, then divided by the weapon's attack interval in seconds. The result is the long-run average damage you deal each second.

DPS is the single most useful number for comparing RuneScape 3 builds and gear, because it folds your hit size, accuracy, and weapon speed into one figure you can rank. This calculator uses the standard expected-value formula rather than quoting max hit, so the number reflects real sustained damage.

How it works

Average damage per second is the expected damage of one hit divided by how long that hit takes:

avgHit = (minHit + maxHit) / 2
dps    = avgHit × hitChance × (1 + modifier%) / attackInterval

Hit chance and the damage modifier scale the average hit, and dividing by the attack interval in seconds converts per-hit damage into per-second damage. Every term is linear, so doubling accuracy, average hit, or attack speed each doubles DPS independently.

Example and tips

An ability that hits between 200 and 600 averages 400 per hit. At 85 percent hit chance, a 10 percent damage aura, and a 2.4 second weapon interval, DPS is 400 × 0.85 × 1.10 / 2.4, about 156 per second. Convert weapon speeds from ticks to seconds first (one tick is 0.6 seconds) and remember that against tanky bosses, accuracy upgrades often beat raw damage because hit chance multiplies everything.