Terraria Enchant & Gear Score Calculator

Simulate enchant success odds, expected attempts, and total cost

Select an enchant success rate per attempt and your target level to see the chance of reaching it, the expected number of tries, and the average material cost — with optional safe levels and downgrade-on-fail handling.

How is expected attempts calculated when failure does nothing?

If a failed attempt leaves your level unchanged, each level needs an average of 1 divided by the success probability tries. The tool sums that across every level from your current to your target to get the total expected attempts.

Upgrading gear through random enchants is a gamble, and the cost of reaching a high level can balloon. This calculator turns the per-attempt odds into the real expected number of tries and average material cost, including the case where a failed attempt knocks you back down a level.

How it works

With no downgrade on failure, each level is an independent geometric process, so the average attempts to clear one level is 1 / p and the total is the sum across all levels you must pass. When a miss drops you a level, the levels form an absorbing Markov chain: the tool solves the expected steps to reach the target from your current level, respecting an optional safe floor that blocks further downgrades.

noDowngrade:  E[attempts] = Σ (1 / p)  over each level step
withDowngrade: E[attempts] = solved expected-hitting-time of the chain
totalCost = E[attempts] * costPerAttempt

Tips and example

At a 40 percent success rate from level 3 to level 6 with no downgrade, each level averages 1 / 0.4 = 2.5 attempts, so three levels need about 7.5 attempts. Turn on downgrade-on-fail and that number climbs, because every miss can cost progress. Setting a safe floor at your current level is the cheapest way to tame the cost — it caps how far a bad streak can set you back.