Loot drop rates are quoted per attempt, but what you actually care about is your odds across a whole grind. This calculator turns a per-attempt drop rate into the real cumulative probability of getting the item at least once over many tries.
How it works
Each attempt is treated as an independent event with probability p. The chance
of failing every one of N attempts is (1 - p) multiplied by itself N
times, so the chance of at least one success is its complement:
P(at least once) = 1 - (1 - p)^N
P(never) = (1 - p)^N
Expected drops = N × p
To find how many attempts reach a target confidence C, solve for N:
N = ceil( ln(1 - C) / ln(1 - p) )
Example and tips
A 2.5% drop over 50 attempts gives 1 - 0.975^50 ≈ 71.8% — far above 2.5%, but
still not a sure thing. Note that “expected drops” can exceed 1 while your
at-least-once probability stays below 100%; averages and certainty are different
questions. If the game uses a pity counter or a guaranteed drop after a set
number of tries, your real odds are better than this flat-rate model shows.