CS2 Enchant & Gear Score Calculator

Simulate CS2 enchantment success rates and gear upgrades

Select a CS2 item tier and enchantment level to see the per-attempt success probability, the expected number of attempts to reach your target enchant level, and the average material cost of the full upgrade path.

How is the number of attempts to reach a level estimated?

Each enchant attempt is an independent trial with a success probability p. The expected number of attempts to succeed once is 1 divided by p. The tool sums that figure across every level step on the way to your target.

Enchanting gear in CS2 gets punishingly expensive at high levels because each attempt succeeds less often than the last. This calculator turns the per-level success rates into an expected number of attempts and a total cost, so you can decide whether that next gear-score push is worth the materials.

How it works

Each enchant attempt is an independent Bernoulli trial. If the success probability at a level is p, the expected number of attempts to advance one level is 1 / p. To reach a target level you sum that across every step:

p(level)        = baseRate × tierFactor × declinePerLevel^level
expectedAttempts = Σ over each level step of 1 / p(level)
totalCost        = expectedAttempts × costPerAttempt

Because p shrinks geometrically with level, the 1 / p terms grow quickly, which is why the last couple of levels dominate the total cost.

Example and tips

Pushing a mid-tier item from level 6 to level 9 might need roughly 4 attempts for level 7, around 8 for level 8, and well over 15 for level 9 — so most of your budget goes to that final level. If a target level shows a huge expected attempt count, it is usually cheaper to buy or trade for the item than to grind it, or to stop one level short where the gear-score gain per material spent is best.