Destiny 2 Enchant & Gear Score Calculator

Simulate enchant success rates, expected attempts, and upgrade cost

Model gear enchanting from a current level to a target: enter the levels and item tier to get the expected number of attempts, expected material cost, and one-shot success chance using a per-level success, fail, and downgrade table solved with first-step probability analysis. Runs in your browser.

Why is the expected attempt count so much higher than the level gap?

Because high enchant levels can fail or downgrade. A failed attempt leaves the level unchanged and a downgrade pushes it backwards, so the expected number of attempts to climb the last few levels grows far faster than a simple count of the steps between current and target.

The Enchant & Gear Score Calculator answers the question every upgrade grind raises: how many attempts and how much material will it really take to push my gear from here to my target level? It accounts for the failures and downgrades that make late enchant levels punishing.

How it works

Each enchant level has three outcomes: success (advance a level), fail (stay put), or downgrade (drop a level). The expected attempts to reach the target are solved with first-step analysis over the level chain:

E[i] (1 - fail_i) = 1 + down_i x E[i-1] + success_i x E[i+1]
E[target] = 0

The tool iterates this system until it converges, then does the same for cost — weighting each attempt by the tier-scaled material cost. The one-shot chance is simply the product of the per-level success rates.

Tips and example

Going from level 8 to level 10 on a legendary item looks like a two-step jump, but with success rates around 50 and 30 percent and real downgrade risk, the expected attempts can run into the dozens and the material cost into the hundreds. Bank materials before attempting the final levels, and consider whether protective items (which reduce downgrade risk in many games) are worth their cost given the expected-attempt savings this tool reveals.