The Enchant & Gear Score Calculator answers the question every upgrade grind raises: how many attempts and how much material will it really take to push my gear from here to my target level? It accounts for the failures and downgrades that make late enchant levels punishing.
How it works
Each enchant level has three outcomes: success (advance a level), fail (stay put), or downgrade (drop a level). The expected attempts to reach the target are solved with first-step analysis over the level chain:
E[i] (1 - fail_i) = 1 + down_i x E[i-1] + success_i x E[i+1]
E[target] = 0
The tool iterates this system until it converges, then does the same for cost — weighting each attempt by the tier-scaled material cost. The one-shot chance is simply the product of the per-level success rates.
Tips and example
Going from level 8 to level 10 on a legendary item looks like a two-step jump, but with success rates around 50 and 30 percent and real downgrade risk, the expected attempts can run into the dozens and the material cost into the hundreds. Bank materials before attempting the final levels, and consider whether protective items (which reduce downgrade risk in many games) are worth their cost given the expected-attempt savings this tool reveals.