Levelling the wrong attribute in Elden Ring wastes runes you can never get back. This optimizer applies the game’s saturating scaling curve — fast gains before the soft cap, diminishing returns after it — so you can see your total attack power and pick the single best stat to level next.
How it works
Each scaling attribute contributes attack on top of the weapon base:
bonus(stat) = base × scalingPct/100 × scalingFactor(level)
total attack = base + Σ bonus(stat)
The scaling factor rises quickly up to the soft cap near level 60, then flattens toward the hard cap, mirroring Elden Ring’s calc-correct attack growth. To rank upgrades the tool measures the attack gained from adding a single point to each scaling attribute and sorts them highest first.
Example and tips
A 120-base weapon scaling 60 percent Strength and 40 percent Dexterity, with Strength at 30 and Dexterity at 20, will usually show Dexterity as the better next point because it sits further below its soft cap. Once both attributes pass their soft caps, the marginal gains shrink — that is the signal to pivot runes into vigor, endurance, or a second damage stat instead.