Elden Ring Stat Optimizer

Find the optimal stat distribution for your Elden Ring build

Enter your Elden Ring weapon base attack, attribute scaling split, and current Strength, Dexterity, Intelligence and Faith to see your total attack power and which stat returns the most damage per point invested.

What is a soft cap in Elden Ring?

A soft cap is the attribute level where scaling returns start to drop sharply. Below the soft cap (around 60 for most damage attributes) each point adds meaningful attack, while past it each point adds far less, so points are better spent elsewhere.

Levelling the wrong attribute in Elden Ring wastes runes you can never get back. This optimizer applies the game’s saturating scaling curve — fast gains before the soft cap, diminishing returns after it — so you can see your total attack power and pick the single best stat to level next.

How it works

Each scaling attribute contributes attack on top of the weapon base:

bonus(stat)   = base × scalingPct/100 × scalingFactor(level)
total attack  = base + Σ bonus(stat)

The scaling factor rises quickly up to the soft cap near level 60, then flattens toward the hard cap, mirroring Elden Ring’s calc-correct attack growth. To rank upgrades the tool measures the attack gained from adding a single point to each scaling attribute and sorts them highest first.

Example and tips

A 120-base weapon scaling 60 percent Strength and 40 percent Dexterity, with Strength at 30 and Dexterity at 20, will usually show Dexterity as the better next point because it sits further below its soft cap. Once both attributes pass their soft caps, the marginal gains shrink — that is the signal to pivot runes into vigor, endurance, or a second damage stat instead.