Cost an EVE Online build before you commit
Manufacturing in EVE only pays if the materials plus fees come in under the sell price, and Material Efficiency quietly changes every quantity. This calculator does the full sum for you — ME-adjusted material amounts, the job fee, cost per unit, and profit at your chosen sell price — so you can decide whether a blueprint is worth running. Everything stays in your browser.
How it works
For each material, the quantity needed for a job is the base quantity times runs, reduced by Material Efficiency, rounded up, and never below the number of runs:
adjusted = max(runs, ceil(baseQty * runs * (1 - ME/100)))
Each material’s cost is that quantity times its price; summed across all lines gives the material subtotal. The manufacturing job fee is a share of the job cost base:
jobFee = jobCostBase * (feePercent / 100)
total = materialSubtotal + jobFee
Example and tips
Building from a blueprint at ME 10 with 3,500 Tritanium, 900 Pyerite and 150 Mexallon per run cuts each quantity by 10% before rounding, then adds the install fee. Divide the total by runs for a true cost-per-unit and compare it against the market. Two practical tips: ME pays off most on bulk minerals, not tiny inputs that round back up to the run count; and to cost a reaction or T2 chain, enter each intermediate as its own line priced at what it costs you to build. Don’t forget sales tax and broker fees when judging the final profit.