Compare EVE Online fits by real damage output
This calculator turns your weapon stats into the same damage-per-second number that fitting tools and combat logs use, so you can compare two fits, ammo choices or upgrades on equal footing. It works for turrets and launchers, since both follow the same volley-over-cycle model. Everything runs in your browser — nothing is uploaded.
How it works
Each weapon fires once per cycle. The damage landed in one cycle is the volley, and the volley is the sum of the four EVE damage types on the round or charge:
volley = EM + Thermal + Kinetic + Explosive
baseDPS = volley / cycleTime
Your ship’s weapon bonus and damage modules raise that figure. Because those modules suffer diminishing returns (stacking penalties), the tool takes a single combined multiplier rather than adding raw percentages:
fullDPS = baseDPS * damageMultiplier
Finally, not every shot lands for full damage. The application percentage models tracking, signature and range losses against the actual target:
appliedDPS = fullDPS * (application / 100)
Example and tips
A Hawk firing Caldari Navy Scourge rockets might deal 60 kinetic plus 60 thermal per shot on a 4-second cycle. That is a 120 volley and a 30 base DPS. With a 1.45 ship-and-module multiplier the full DPS is 43.5, and at 85% application against a cruiser-sized target you land about 37 DPS. Against a fast frigate the application could drop below 40%, so always test the same fit against the size of target you expect to fight. To close the gap between full and applied DPS, web and paint your target, fit application rigs, or switch to an ammo that trades a little raw damage for far better tracking or explosion velocity.