Grinding to the level cap in EVE Online is a question of arithmetic: how much experience you still need, how fast you earn it, and how much you play. This calculator combines those three numbers into total hours, play days, and a calendar finish date so you can plan a realistic route to the cap.
How it works
The forecast is a simple linear projection:
total hours = XP remaining / XP per hour
play days = total hours / hours played per day
finish date = today + play days
Because the model is linear, an accurate XP-per-hour rate and an honest daily play average are all you need. Doubling your rate halves the time; halving your daily hours doubles the days.
Example and tips
If you need 1,200,000 XP and earn 60,000 XP per hour, that is 1,200,000 / 60,000 = 20 hours of play. At 2 hours per day, expect about 20 / 2 = 10 days to the
cap. Use a conservative rate that reflects your real session quality — travel,
queues, and breaks all eat into the optimal number — and the finish date will be
far more dependable.