Enchanting and gear upgrades in EVE Online are gambles: each attempt either succeeds or fails with a fixed probability. This calculator turns that probability into the numbers you actually care about — how many attempts you should expect, and how much currency that will cost on average — before you commit your materials.
How it works
When each attempt is independent and succeeds with probability p, the number
of attempts needed for one success follows a geometric distribution. Its mean —
the expected number of tries — is:
expected attempts per success = 1 / p
To go from your current level to a target level you need
(target − current) successes, so the total expected attempts and cost are:
levels needed = target − current
total attempts = levels needed × (1 / p)
total cost = total attempts × cost per attempt
This is the correct way to budget for any fixed-rate upgrade system: the average cost scales inversely with the success rate, so halving your odds roughly doubles your expected spend.
Example and tips
At a 20 percent success rate, one success takes 1 / 0.20 = 5 attempts on
average. Climbing four levels needs about 4 × 5 = 20 attempts. If each attempt
burns 10 units of material, budget for roughly 200 units — but keep a reserve,
because variance means an unlucky streak can easily double that. Where the game
offers protection items or pity systems, factor them in separately; this model
assumes pure independent trials.