EVE Online XP & Level Calculator

See how much XP you need to reach the next EVE Online level.

Input your current level and XP in EVE Online to see exactly how much experience remains until the next level, your progress percentage, and a time estimate from your XP-per-hour rate using a configurable polynomial curve.

How is XP per level calculated?

This tool uses a polynomial curve: the XP needed for a level equals a base value multiplied by the level number raised to an exponent. A higher exponent makes later levels much more expensive, which matches how most progression systems steepen over time.

Plan your next EVE Online level

This calculator shows exactly how much experience stands between you and your next level, how far into the current level you already are, and roughly how long it will take at your current farming pace. It runs entirely in your browser, so you can tweak the curve freely without anything being saved or sent.

How it works

The cost of clearing a single level grows with the level number using a polynomial curve:

xpForLevel(L) = round(base * L^exponent)

The total XP to reach a level is the sum of every level cost below it, and the XP you still need for the next level is what that level requires minus what you have already banked:

remaining = xpForLevel(currentLevel) - xpAlreadyEarned

If you supply an XP-per-hour rate, the tool divides remaining XP by that rate to estimate real time to level.

Tips and example

Say you are level 24 with 4,200 XP into the level, on a curve with base 100 and exponent 1.8. Level 24 needs about 100 × 24^1.8 ≈ 31,000 XP, so with 4,200 banked you have roughly 27,000 to go — about 9 hours at 3,000 XP per hour. Because the exponent is above 1, each level costs noticeably more than the last, so don’t assume the next level takes as long as the previous one. If your numbers don’t match the game, nudge the exponent first — it controls how steeply late levels climb — then adjust the base to line up the early ones.