Damage per second in Final Fantasy XIV is an expected-value problem: most hits land for base damage, but a fraction crit, a fraction direct-hit, and some do both. This calculator weights every outcome by how often it happens to give you the correct long-run DPS for comparing gear and rotations.
How it works
Each hit’s expected damage multiplies the base by two independent factors, one for critical hits and one for direct hits, then by your buff multiplier:
critFactor = 1 + critRate × (critMult − 1)
dhFactor = 1 + dhRate × (dhMult − 1)
exp hit = baseHit × critFactor × dhFactor × buffMult
DPS = exp hit × hits per second
Because crit and direct hit roll independently and can both apply to the same hit, their factors multiply rather than add — this is the standard model used by theorycrafters and matches the game’s damage rolls over many hits.
Example and tips
A 1,000-damage hit with a 25 percent crit rate at 1.5× crit damage, a 25 percent
direct-hit rate at 1.25× direct damage, and no buffs has an expected value of
1000 × (1 + 0.25×0.5) × (1 + 0.25×0.25) = 1000 × 1.125 × 1.0625 ≈ 1195 per hit.
At 1.5 hits per second that is roughly 1,793 DPS. Compare two gear sets by
entering each one’s crit and direct-hit numbers and reading off the higher
expected DPS.