Final Fantasy XIV Stat Optimizer

Find the stat split that maximises your effective output per point

Enter your role's stat weights and a pool of available points to find the allocation that maximises effective output. Uses a marginal-value optimiser that puts each point where it adds the most, then shows the resulting per-stat split. Runs in your browser.

How does the optimiser decide where points go?

It is a marginal-value greedy allocator. Each point is placed into whichever stat currently offers the highest weight while staying under its cap. Because the weights are linear, greedy allocation provably gives the maximum total output.

Stat allocation in most RPGs reduces to a simple question: given a fixed pool of points and a known value per point for each stat, where does every point go to maximise output? This optimiser answers that exactly.

How it works

Each stat has a weight — the effective output gained per point. With a budget of N points and weights w₁, w₂, …, total output is maximised by a greedy rule:

while points remain:
  pick the stat with the highest weight that is still below its cap
  add 1 point to it
total output = Σ (points in stat × weight of stat)

Because output is linear in each stat, greedy allocation is provably optimal — no point can be moved to a higher-value stat without lowering the total. Caps let you stop investing once a stat hits a breakpoint, which redirects the remaining points to the next-best stat.

Example and tips

With 30 points and weights Critical 2.0, Determination 1.4, Direct Hit 1.2, and no caps, every point pours into Critical for an output of 60. Add a cap of 15 on Critical and the next 15 points flow to Determination, giving 30 + 21 = 51. Set caps at the breakpoints your job actually has — that is what turns this from a naive all-in-one-stat answer into a realistic split.