League of Legends Enchant & Gear Score Calculator

Simulate League of Legends enchantment success rates and gear upgrades.

Select a League of Legends item tier and enchantment level to see success probability, average cost per upgrade, and the expected number of attempts needed to reach your target enchant level.

How is expected attempts per level found?

For a level with success probability p, the expected number of attempts to succeed once is 1 divided by p. The tool multiplies that by the per-attempt cost to get the expected spend for that level.

Budget your enchant path before you commit

Enchantment systems get punishing fast: each level has a lower success rate and a higher attempt cost than the last, so the spend to push the final few levels can dwarf everything before it. This calculator walks every step between your current and target enchant level and totals the expected attempts and currency so you can decide whether the upgrade is worth it.

How it works

Each enchant level has a success probability p and an attempt cost. For a single level, the expected number of attempts to succeed once (failures don’t destroy the item) follows the geometric mean:

expectedAttempts(level) = 1 / p(level)
expectedCost(level)     = expectedAttempts(level) × attemptCost(level)

To reach a target level the tool sums these across every step:

totalAttempts = Σ 1 / p(level)
totalCost     = Σ expectedCost(level)

Because p falls and attemptCost rises with level, the totals climb steeply — exactly the non-linear pain curve real enchant systems are known for.

Tips and example

Pushing an item from +10 to +12 where the odds are 45 percent and 30 percent gives expected attempts of about 2.2 and 3.3 respectively — manageable. But +14 to +15 at 8 percent success needs roughly 12 attempts on average, each costing far more, so that one step can exceed your whole earlier budget. Use the breakdown to stop at a sensible level, or to know exactly how much currency to farm before attempting the final push.