Forecast your grind to the level cap
Reaching max level is mostly a question of XP-per-hour versus how much you can play each day. This calculator sums the rising XP cost of every remaining level, divides by your method’s XP rate to get total hours, then converts that into real calendar days based on your daily play time.
How it works
Each level L needs xp(L) experience, and the curve escalates so later levels cost more. The tool sums the requirements from your current level to the cap:
totalXp = Σ xp(L) for L from current to cap−1
totalHours = totalXp ÷ xpPerHour(method)
days = ceil(totalHours ÷ hoursPerDay)
The XP curve uses a base value scaled by level so the climb steepens near the cap, which is why the last few levels can dominate the total. Your chosen method sets xpPerHour, and days is rounded up so any leftover hours count as one more play day.
Tips and example
If you are level 45 of a 60 cap, playing 3 hours a day with a dungeon method at 12,000 XP/hr, the tool might show 1.8 million XP remaining, about 150 play hours, and roughly 50 days. Switch to a faster boss-rush method and the hour count — and therefore the day count — drops proportionally. Use the forecast to decide whether to grind harder methods or simply play more days at a comfortable pace.