Reaching max level can feel open-ended without a concrete forecast. This tool turns your current level, daily play time, and method into a day-by-day estimate and a projected finish date, factoring in how much steeper each level gets.
How it works
The XP needed for a single level rises with the level, and the total remaining is the sum across every level to the cap:
xpForLevel(L) = 80 × L^1.5
remaining XP = Σ xpForLevel(L) from current+1 to cap
xp per day = method XP/hr × hours per day
days = ceil(remaining XP / xp per day)
Because the per-level cost scales with L^1.5, the climb accelerates: the last
levels demand far more XP than the first, which is why the cap always feels
distant near the end.
Example and tips
A player at level 40 aiming for 100, playing two hours a day in dungeons, gets a clear day count and finish date instead of a vague “eventually.” Switching from questing to XP events can cut the timeline sharply because the hourly rate nearly triples. Set your daily hours to a number you can genuinely sustain — an over-optimistic schedule produces a finish date you will keep pushing back.