Path of Exile DPS Calculator

Calculate your real Path of Exile damage per second with correct formulas.

Enter your Path of Exile weapon stats, modifiers, buffs, and hit rate to compute accurate DPS using the game's actual damage formula — useful for comparing builds and gear upgrades.

What is the difference between increased and more damage?

Increased modifiers are summed together and applied once, so two 50% increases give +100%. More modifiers multiply on top of everything, so two 50% more multipliers give 1.5 times 1.5, or +125%. This tool treats them separately, which is why more is so much stronger.

Comparing two Path of Exile builds by eye is misleading because the game treats two kinds of damage bonus completely differently. This calculator applies the real formula so you can see your true damage per second and judge whether a gear or passive change is actually an upgrade.

How it works

The damage model follows Path of Exile’s actual order of operations:

hitDamage  = baseHit * (1 + increased/100) * (1 + more/100)
averageHit = hitDamage * (1 + critChance * (critMulti - 1))
DPS        = averageHit * attacksPerSecond

All of your increased modifiers are summed into one additive bonus, while the more multiplier compounds on top. That single distinction is why a more source is usually worth far more than the same number printed as increased.

Crit and attack speed

Critical strikes multiply your hit by the crit multiplier whenever they land. Averaged over many hits, your effective damage rises by `critChance * (critMulti

  • 1)`. Multiplying the average hit by your attacks or casts per second turns a single-hit number into sustained DPS.

Example

A 400 base hit with +180% increased, +40% more, 35% crit at 150% multi and 1.8 APS yields a modified hit of 400 * 2.8 * 1.4 = 1568, an average hit of about 1843 after crit, and roughly 3317 DPS. Swap the +40% more for +40% increased instead and DPS drops noticeably — proof of why more wins.