Path of Exile crafting can quietly drain your whole stash if you do not budget for the attempts a chance-based craft really takes. This calculator sums your material costs and then applies the success probability to show the currency you should expect to spend, not just the cost of a single hopeful click.
How it works
For each material the cost is quantity * unitPrice, summed across the recipe to
give a per-attempt cost. When a craft only succeeds part of the time, the
expected number of attempts and the expected total are:
expectedAttempts = 1 / successChance
expectedTotal = perAttemptCost * expectedAttempts
A 25 percent craft therefore averages four attempts, so you should budget four times the single-attempt cost.
Why expected cost matters
Players routinely underestimate a craft by quoting only the orbs for one try. Because crafting is probabilistic, the honest number is the expected total over many attempts. Add a buffer for variance, since any individual run can stray far from the average.
Example
A craft using 20 chaos, 1 exalt at 180 chaos, and 8 essences at 4 chaos costs
20 + 180 + 32 = 232 chaos per attempt. At a 25 percent success chance you
expect four attempts, so budget around 928 chaos to finish it.