Path of Exile’s enchanting and crafting are governed by probability, not guaranteed progress. This calculator turns a per-attempt success rate into the numbers that actually matter: how many tries you should expect, what that will cost in currency, and how likely a fixed budget is to get you there.
How it works
Each enchant attempt is an independent Bernoulli trial with success chance p.
The maths follows the geometric distribution:
expected attempts per success = 1 / p
expected total attempts = target levels / p
expected total cost = expected total attempts × cost per attempt
chance within N attempts = 1 − (1 − p)^N
Because expected attempts scale with 1 / p, low-probability enchants cost
dramatically more on average than their nominal odds suggest.
Example and tips
At a 20 percent success rate, one enchant level averages five attempts. To gain three levels you should budget for about fifteen attempts on average — but variance is high, so set the “budget attempts” field to see your real odds of finishing within a cap. If the within-budget chance is below 50 percent, plan to buy more currency before you start.