Every great campaign has that one item the players never forget — not because of its stat bonus, but because of its name and the story it implied. The Eye of Vecna, the One Ring: each name does narrative work before any mechanics are revealed. This tool assembles relic names in that same evocative tradition.
How it works
Names are built from up to three slots. A core item noun (ring, amulet, orb, tome, crown) sets the form. An optional material or origin (obsidian, sunsteel, of the Drowned) adds texture. A power hint phrased as of Whispered Truths or of Hollow Years implies what the relic does. The grammar follows the classic the X of Y fantasy pattern, with materials slotting in front when present. Each batch is de-duplicated so every name in a list is unique.
Tips and example
- The power hint is a hook, not a stat block. The Tome of Unwritten Names invites a question — what gets written in it? — that your story can answer.
- Materials carry implication: obsidian and bone read as dark; sunsteel and ivory read as holy. Choose to fit the relic’s alignment.
- For a campaign’s central artifact, keep the name slightly plainer than the loot around it. The Pale Crown out-resonates a longer name precisely because it leaves more unsaid.