Stardew Valley Enchant & Gear Score Calculator

Simulate Stardew Valley enchantment success rates and gear upgrades.

Model a Stardew Valley style enchant system with per-level success rates and costs. The tool computes expected attempts and total resource cost to take an item from its current enchant level to a target level.

How is the expected number of attempts per level calculated?

For a success rate p at a given level, each attempt is independent, so the expected number of attempts to succeed once is 1 divided by p. The tool adds this across every level from your current to your target.

Plan Stardew Valley enchant upgrades before you spend

High-level enchants can drain your resources fast because success rates fall as the level climbs. This calculator models the per-level success rate and cost, then sums the expected attempts and total resources to reach your target — so you can budget realistically instead of gambling blind.

How it works

Each upgrade level has a success rate p. Since attempts are independent, the expected number of attempts to succeed once at that level is:

expected attempts = 1 / p

The expected cost for that level is expected attempts × per-attempt material cost. To go from your current level to your target, the tool sums the expected attempts and costs across every level in between:

total cost = Σ (cost_level × 1 / p_level)

This assumes a no-downgrade system where a failure consumes resources but does not lower the level.

Tips and example

If level 5 has a 25% success at 200 materials per try, you expect 4 attempts and 800 materials for that single level. Stacking several such levels adds up quickly, and because the values are averages, variance at low success rates is harsh. Always keep a buffer beyond the expected total, and if your game downgrades on failure, treat these numbers as an optimistic floor.