This calculator answers the most common loot question in any game: what are my real odds of getting a rare item if I keep trying? It uses the binomial probability of getting an item at least once across many independent attempts, so you can see whether grinding more runs is actually worth it.
How it works
For a fixed per-attempt drop chance p (entered as a percentage) over N
independent attempts, the math is:
P(get nothing) = (1 - p)^N
P(at least one) = 1 - (1 - p)^N
Expected drops = N × p
Avg attempts first = 1 / p
The key assumption is that every attempt is independent and the rate never changes. That is the correct model for flat-rate loot tables without any pity system. A 1% drop, for example, takes about 69 attempts to reach a 50% cumulative chance, not 50 — because probabilities multiply rather than add.
Example and notes
At a 2% drop rate over 50 attempts, the chance of nothing is 0.98^50, roughly
36%, so your chance of at least one drop is about 64%. Expected drops over those
50 attempts is 50 × 0.02 = 1.0. Note that an expected value of one does not
mean you are guaranteed one — over a third of the time you would still have none.
Use the at-least-once figure, not the expected count, when deciding how many
runs to commit to.