Valorant Enchant & Gear Score Calculator

Simulate enchantment success rates and gear upgrades

Enter a per-attempt enchant success rate and cost to compute the expected number of attempts and total cost to succeed, plus your chance of success within a given budget. Uses correct geometric-distribution math. Runs in your browser.

How is the expected number of attempts calculated?

For a fixed per-attempt success rate p, the mean number of attempts to your first success is 1 divided by p, the geometric distribution mean. A 35% success rate averages about 2.9 attempts, though any individual run can be higher or lower.

High-level enchants and gear upgrades often have brutal success rates, and going in blind can drain your resources fast. This calculator uses geometric distribution math to tell you the true expected attempts and total cost to reach your target, plus the odds you succeed within the attempts you can afford.

How it works

For a fixed per-attempt success rate p (entered as a percentage), the key figures are:

expected attempts = 1 / p
expected cost      = cost per attempt / p
chance within N    = 1 - (1 - p)^N

The expected attempts and cost come from the geometric distribution, which models repeated independent trials until the first success. The within-N chance is the binomial complement: one minus the probability of failing every budgeted attempt.

Example and notes

At a 35% success rate with 500 cost per attempt, the expected number of attempts is 1 / 0.35 ≈ 2.9, and the expected cost is 500 / 0.35 ≈ 1,430. Over a budget of 5 attempts your chance of at least one success is 1 - 0.65^5 ≈ 88%. Remember that each attempt is independent — a run of failures does not improve the next attempt unless your game has a documented pity system. If a failed enchant destroys the item, add its value into the per-attempt cost to capture the real downside risk.