High-level enchants and gear upgrades often have brutal success rates, and going in blind can drain your resources fast. This calculator uses geometric distribution math to tell you the true expected attempts and total cost to reach your target, plus the odds you succeed within the attempts you can afford.
How it works
For a fixed per-attempt success rate p (entered as a percentage), the key
figures are:
expected attempts = 1 / p
expected cost = cost per attempt / p
chance within N = 1 - (1 - p)^N
The expected attempts and cost come from the geometric distribution, which models repeated independent trials until the first success. The within-N chance is the binomial complement: one minus the probability of failing every budgeted attempt.
Example and notes
At a 35% success rate with 500 cost per attempt, the expected number of attempts
is 1 / 0.35 ≈ 2.9, and the expected cost is 500 / 0.35 ≈ 1,430. Over a budget
of 5 attempts your chance of at least one success is 1 - 0.65^5 ≈ 88%. Remember
that each attempt is independent — a run of failures does not improve the next
attempt unless your game has a documented pity system. If a failed enchant
destroys the item, add its value into the per-attempt cost to capture the real
downside risk.