Grinding to the level cap feels endless when you only see one level at a time. This calculator zooms out: it sums the XP across every remaining level, divides by how fast you actually earn XP, and gives you a realistic number of days plus an estimated finish date.
How it works
The total XP from your current level C to the cap M is the sum of the XP each
level requires. Two curve models are supported:
flat: need(L) = base
escalating: need(L) = base × (1 + growth × (L − 1))
totalXP = sum of need(L) for L = C .. M−1
dailyXP = xpPerHour × hoursPerDay
days = ceil(totalXP / dailyXP)
The escalating curve makes later levels cost progressively more XP, which mirrors how most games stretch out the climb to the cap.
Example
Going from level 20 to 100 with a base of 5,000 XP, a 4 percent per-level growth, and 18,000 XP per hour at 2 hours a day takes roughly 100 hours of play. At that pace the tool spreads it across about 50 days and projects a finish date.
Notes
The estimate assumes a steady daily pace and a fixed XP rate. Double-XP events, rested bonuses, or efficiency gains all shorten the timeline — raise your XP-per-hour value to model them. The result updates live as you change any input, so it is easy to compare a casual schedule against a hardcore one.