The KD Ratio Calculator works out your kill/death ratio and KDA for any shooter, battle royale or MOBA. Enter kills and deaths — and assists if you want KDA — and it returns both figures instantly.
K/D ratio
Your kill/death ratio is kills divided by deaths:
K/D = kills ÷ deaths
With 24 kills and 16 deaths that is 24 ÷ 16 = 1.50. Anything above 1.0 means
you are getting more kills than deaths; 2.0 means twice as many.
KDA
KDA folds assists into the numerator, rewarding support play:
KDA = (kills + assists) ÷ deaths
The same 24/16 game with 8 assists gives (24 + 8) ÷ 16 = 2.00 KDA. Because
MOBAs and objective shooters value assists as much as final blows, KDA is the
figure shown on most scoreboards there, while K/D is the classic deathmatch
metric.
Zero-death games
A game with no deaths would divide by zero, which is undefined. By convention a flawless game is scored as the raw kill count, so 15 kills and no deaths reads as 15. The tool applies this automatically and marks it as a perfect game.
Reading the number
| K/D | What it means |
|---|---|
| Below 1.0 | More deaths than kills |
| 1.0 | Even — one kill per death |
| 1.5–2.0 | Consistently ahead |
| Above 2.0 | Dominant performance |